Class_name = "CBatchExplosion"
object_name = "HE_088mm_8kg_640g_water"

//  88    8,8 cm Gr. 39 HL   KwK 36 L/56,   =640,   7.65,  88.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=21.3	//    ,   
TNT_equ=0.64	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	13,6431,	0,12862
ArmorFoug=1.1,-1,	2,836,		0,1672
ArmorFoug=3.3,-1,				0,171
ArmorFoug=6.2,-1,				0,50

//  ,       2 
ShrapnelQuantity=1031
FragmentMass=0.0027
//  : , ,  (,   )
ArmorShr=0.0,344,	8,16,	6,40,	0,64
ArmorShr=2.1,329,	7,15,	5,37,	0,59
ArmorShr=10.6,279,	4,11,	3,26,	0,42
ArmorShr=21.3,229,	2,7,	1,18,	0,29